Pretty much following the same principle, except that it's free (paid for by advertising), Quake Live allows you to log in to a Quake online match and play against other people with only an internet browser. A clever skill-matching system is built onto the concept along with the same sorts of peripherals that OnLive is offering - community, messaging, etc.
This trend says to me that our computers are likely to become merely portals to far more massive computing power existing in an offsite location, and that game developers will be selling access and advertising more than boxes in the near future.
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